Orc Bloodline is legal, as is Varisian Tattoo. My feats aren't in a particularly smooth order, but they are there for a reason Heighten Spell is a prereq for Preferred Spell and Selective Spell cannot be taken until level 10. (I think I'd go for Silver Dragon instead of Gold, oddly enough.) Although that damage is quite impressive. Wayang Spell Hunter, Varisian Tattoo, Orc Bloodline, Fire Sneeze, and Burning Arc are all from non-core stuff, right? Are they at least pathfinder society legal? I might be able to convince my GM if it is.Įven so, I'm not really digging the 1 level dip into Sorc. Also consider carrying a piercing spell rod. Thanks to feats, you have +4 at level 7, +6 at level 15, and +10 at level 17. As an elf, you have a built in +2 to caster level checks to overcome SR. But if you need to, you actually should have a decent success rate with your "God" fireball. Spell Resistance: Use other spells if you can help it. Knowledge: Knowledge checks will be important make sure you know a monster's strengths and weaknesses and admixture accordingly. (Remember, they’re entangled regardless of making the save!) So a rime fireball can be a nice setup for a dazing fireball. Softening: Who says a blast spell can’t soften up opponents? With Rime Spell, entangled foes take a penalty to reflex saves. If the situation doesn’t arise, it can always be a fireball. Finally, prepare situational, but potentially amazing spells. Prepare spells that target will and fortitude saves. Great options.įlexibility: You can spontaneously cast fireball, so prepare spells that ignore spell resistance, like summon spells, buffs, battlefield control and so forth. Or a 6th level spell for an intensified focused selective rime dazing fireball. Or a 3rd level spell for a quickened rime fireball. …and don’t forget the main ability! Tack on Dazing Spell or Quicken Spell for free! You could sacrifice a 5th level spell for a quickened dazing fireball! Nice. Eventually bonuses from Greater Spell Penetration and Focused Spell will be doubled. Spell Focus, Greater Spell Focus, and Spell Penetration are all doubled in power for fireball. If your dazing spell successfully hits its target, they’re as good as dead.Īt level 15, your fireball goes up another notch in power. Once you reach level 9, you gain quintessential metamagic of the “God” fireball user: Dazing Spell. So they’re entangled even if they make the save! (Unless they have evasion) (Spontaneously cast fireball, admixture to cold descriptor, spontaneously add Rime) All targets become entangled, so long as they take damage. You can add it to fireball without level adjustment, thanks to Magical Lineage. Rime Spell is a great metamagic to start down the path of the “God” fireball user. …but not just any fireball the “God” fireball. Major difference? You can spontaneously turn any of your prepared spells into a fireball. Play this character as a Treantmonk “God” Wizard.
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