![]() ![]() ![]() Some of the puzzles would need you to look them up on the internet if you don't want to spend hours just running between puzzle elements. ![]() I can see how, had the game been optimised properly and had no game breaking bugs it would have been a 9/10. If that hadn't happened I would have considered this 8/10, but it did and as a result I finished the game in under 10 hours when it should have been 30 hours for me to make my own way though, working out the puzzles. As a result I played with a walkthough because I had lost confidence in the game. Until then, Obduction has given me those very same feelings, and I am so happy that I played it.ĩh 6m PlayedGame glitched out requiring restart from the begining. This makes me want to revisit Cyan's older games (and their latest remaster of Myst, which looks incredible) so that I can be transported back to more fully-realized worlds full of discovery and awe. I'm deeply curious about how I could have changed the ending I got, so I will likely have to play this again someday. It has been a good while since I've played an old school adventure game like this all the way through to the end, and I find myself so invigorated by the satisfaction of getting through all the challenging puzzles, learning about the world, and reaching the conclusion of the story. Returning to earlier clues towards the end of the game gave new clarity to the storyline, and I left feeling like I had experienced something truly interesting and unique. The concepts here are interesting and very well explored. As with the Myst series, it is largely told through the environments and in game texts, and I found these clues fascinating to pore over and piece together as I went through the game. I loved the narrative of Obduction as well. It is simply a hallmark of Cyan's games, and I was very happy to see its return and enjoyed the performances of the actors. I loved the inclusion of FMV actors even though it looks unquestionably dated. The sound is classic Cyan: ancient machines stirring to life contrasted against the sounds of strange nature, all done in a way that feels authentic to the world's reality. The music is phenomenal, moody, and well-arranged, giving an extra undercurrent of dread and beauty to many of the scenes in the game. I was particularly impressed by the interwoven level design, and enjoyed needing to have a mental map of how areas connected. The world is beautiful and bizarre, giving you great reason to uncover its mysteries. ![]() Everything about the atmosphere and presentation of this game is well done. Even repeatedly going through loading screens during these sections was softened by the loading screens being some of the coolest I have ever seen. My one complaint about the game is that several of the puzzles required significant amounts of repetitive backtracking, but my desire to solve the puzzles at hand made it tolerable. I looked up one hint about a quarter of my way through the game, and was thrilled to find that the developers themselves had written a walkthrough to the game that allowed you to view a series of more spoilery hints to each puzzle so that you could only get help where you absolutely needed it. This game certainly has tough puzzles aplenty, but they are expertly woven into the world and the lore, all contributing to the overall narrative and atmosphere of the game instead of giving the player arbitrary problems to solve. I found Obduction bringing up all those feelings of wonderment, confusion, and especially that feeling that you're a genius once you figure out a tough puzzle. Myst was the first game I ever played, so I hold this type of experience very close to my heart. 16h 18m PlayedObduction is a fantastic spiritual successor to the Myst series and successfully brings all elements of those games to the modern era. ![]()
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